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0xcce9DfC9586C66a8d034790134Ce69e3B39cC749

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49450972025-01-23 12:56:2619 days ago1737636986  Contract Creation0 ETH
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Contract Source Code Verified (Exact Match)

Contract Name:
ConsumerSystem

Compiler Version
v0.8.26+commit.8a97fa7a

ZkSolc Version
v1.5.10

Optimization Enabled:
Yes with Mode 3

Other Settings:
paris EvmVersion

Contract Source Code (Solidity Standard Json-Input format)

File 1 of 12 : ConsumerSystem.sol
// SPDX-License-Identifier: MIT LICENSE
pragma solidity ^0.8.26;

import {ReentrancyGuardUpgradeable} from '@openzeppelin/contracts-upgradeable/security/ReentrancyGuardUpgradeable.sol';
import {GAME_LOGIC_CONTRACT_ROLE, VRF_SYSTEM_ROLE} from '../../Constants.sol';
import {GameRegistryConsumerUpgradeable} from '../../GameRegistryConsumerUpgradeable.sol';
import {IVRFSystem} from '../vrf/IVRFSystem.sol';
import {IVRFSystemCallback} from '../vrf/IVRFSystemCallback.sol';

error InvalidCaller();
error InvalidAddress();

event ReceivedRandomNumber(uint256 requestId, uint256 randomNumber);

uint256 constant ID = uint256(keccak256('com.proofofplay.consumersystem.v1'));

/**
 * Example contract that uses the VRF system to request random numbers
 */
contract ConsumerSystem is GameRegistryConsumerUpgradeable {
  // request Id => random number
  mapping(uint256 => uint256) public requestIdToRandomNumber;

  /** SETUP **/
  function initialize(address gameRegistryAddress) public initializer {
      __GameRegistryConsumer_init(gameRegistryAddress, ID);
  }

  // this is an example contract with no role. anyone can call this
  // @returns requestId
  function getRandomNumber(uint256 traceId) external returns (uint256) {
    return _requestRandomNumber(traceId);
  }

  // this is an example contract with no role. anyone can call this
  function randomNumberCallback(uint256 requestId, uint256 randomNumber) external override {
    // if (msg.sender != address(_vrf())) {
    //   revert InvalidCaller();
    // }
    requestIdToRandomNumber[requestId] = randomNumber;
    emit ReceivedRandomNumber(requestId, randomNumber);
  }
}

File 2 of 12 : GameRegistryConsumerUpgradeable.sol
// SPDX-License-Identifier: MIT LICENSE

pragma solidity ^0.8.13;

import {ReentrancyGuardUpgradeable} from '@openzeppelin/contracts-upgradeable/security/ReentrancyGuardUpgradeable.sol';
import {IERC2771Recipient} from '@opengsn/contracts/src/interfaces/IERC2771Recipient.sol';

import {PERCENTAGE_RANGE, TRUSTED_FORWARDER_ROLE, PAUSER_ROLE, MANAGER_ROLE} from './Constants.sol';

import {ISystem} from './core/ISystem.sol';
import {IVRFSystem, ID as VRF_SYSTEM_ID} from './systems/vrf/IVRFSystem.sol';
import {IVRFSystemCallback} from './systems/vrf/IVRFSystemCallback.sol';
import {IGameRegistry, IERC165} from './core/IGameRegistry.sol';

/** @title Contract that lets a child contract access the GameRegistry contract */
abstract contract GameRegistryConsumerUpgradeable is
  ReentrancyGuardUpgradeable,
  IERC2771Recipient,
  IVRFSystemCallback,
  ISystem
{
  /// @notice Whether or not the contract is paused
  bool private _paused;

  /// @notice Reference to the game registry that this contract belongs to
  IGameRegistry internal _gameRegistry;

  /// @notice Id for the system/component
  uint256 private _id;

  /** EVENTS **/

  /// @dev Emitted when the pause is triggered by `account`.
  event Paused(address account);

  /// @dev Emitted when the pause is lifted by `account`.
  event Unpaused(address account);

  /** ERRORS **/

  /// @notice Not authorized to perform action
  error MissingRole(address account, bytes32 expectedRole);

  /** MODIFIERS **/

  /// @notice Modifier to verify a user has the appropriate role to call a given function
  modifier onlyRole(bytes32 role) {
    _checkRole(role, _msgSender());
    _;
  }

  /**
   * @dev Modifier to make a function callable only when the contract is not paused.
   *
   * Requirements:
   *
   * - The contract must not be paused.
   */
  modifier whenNotPaused() {
    _requireNotPaused();
    _;
  }

  /**
   * @dev Modifier to make a function callable only when the contract is paused.
   *
   * Requirements:
   *
   * - The contract must be paused.
   */
  modifier whenPaused() {
    _requirePaused();
    _;
  }

  /** ERRORS **/

  /// @notice Error if the game registry specified is invalid
  error InvalidGameRegistry(address gameRegistry);

  /** SETUP **/

  /**
   * Initializer for this upgradeable contract
   *
   * @param gameRegistryAddress Address of the GameRegistry contract
   * @param id                  Id of the system/component
   */
  function __GameRegistryConsumer_init(address gameRegistryAddress, uint256 id) internal onlyInitializing {
    __ReentrancyGuard_init();

    _gameRegistry = IGameRegistry(gameRegistryAddress);

    if (gameRegistryAddress == address(0)) {
      revert InvalidGameRegistry(gameRegistryAddress);
    }

    _paused = true;
    _id = id;
  }

  /** @return ID for this system */
  function getId() public view override returns (uint256) {
    return _id;
  }

  /**
   * Pause/Unpause the contract
   *
   * @param shouldPause Whether or pause or unpause
   */
  function setPaused(bool shouldPause) external onlyRole(PAUSER_ROLE) {
    if (shouldPause) {
      _pause();
    } else {
      _unpause();
    }
  }

  /**
   * @dev Returns true if the contract OR the GameRegistry is paused, and false otherwise.
   */
  function paused() public view virtual returns (bool) {
    return _paused || _gameRegistry.paused();
  }

  /**
   * Sets the GameRegistry contract address for this contract
   *
   * @param gameRegistryAddress  Address for the GameRegistry contract
   */
  function setGameRegistry(address gameRegistryAddress) external onlyRole(MANAGER_ROLE) {
    _gameRegistry = IGameRegistry(gameRegistryAddress);

    if (gameRegistryAddress == address(0)) {
      revert InvalidGameRegistry(gameRegistryAddress);
    }
  }

  /** @return GameRegistry contract for this contract */
  function getGameRegistry() external view returns (IGameRegistry) {
    return _gameRegistry;
  }

  /// @inheritdoc IERC2771Recipient
  function isTrustedForwarder(address forwarder) public view virtual override(IERC2771Recipient) returns (bool) {
    return address(_gameRegistry) != address(0) && _hasAccessRole(TRUSTED_FORWARDER_ROLE, forwarder);
  }

  /**
   * Callback for when a random number request has returned with a random number
   *
   * @param requestId     Id of the request
   * @param randomNumber   Random number
   */
  function randomNumberCallback(uint256 requestId, uint256 randomNumber) external virtual override {
    // Do nothing by default
  }

  /** INTERNAL **/

  /**
   * @dev Returns `true` if `account` has been granted `role`.
   */
  function _hasAccessRole(bytes32 role, address account) internal view returns (bool) {
    return _gameRegistry.hasAccessRole(role, account);
  }

  /**
   * @dev Revert with a standard message if `account` is missing `role`.
   *
   * The format of the revert reason is given by the following regular expression:
   *
   *  /^AccessControl: account (0x[0-9a-f]{40}) is missing role (0x[0-9a-f]{64})$/
   */
  function _checkRole(bytes32 role, address account) internal view virtual {
    if (!_gameRegistry.hasAccessRole(role, account)) {
      revert MissingRole(account, role);
    }
  }

  /** @return Interface to the VRF */
  function _vrf() internal view returns (IVRFSystem) {
    return IVRFSystem(_gameRegistry.getSystem(VRF_SYSTEM_ID));
  }

  /** @return Address for a given system */
  function _getSystem(uint256 systemId) internal view returns (address) {
    return _gameRegistry.getSystem(systemId);
  }

  /**
   * Requests randomness from the game's VRF
   *
   * @param traceId A traceId to use that joins many x-chain requests together
   *
   * @return requestId of the randomness request
   */
  function _requestRandomNumber(uint256 traceId) internal returns (uint256) {
    return _vrf().requestRandomNumberWithTraceId(traceId);
  }

  /**
   * Returns the Player address for the Operator account
   * @param operatorAccount address of the Operator account to retrieve the player for
   */
  function _getPlayerAccount(address operatorAccount) internal view returns (address playerAccount) {
    return _gameRegistry.getPlayerAccount(operatorAccount);
  }

  /// @inheritdoc IERC2771Recipient
  function _msgSender() internal view virtual override(IERC2771Recipient) returns (address ret) {
    if (msg.data.length >= 20 && isTrustedForwarder(msg.sender)) {
      assembly {
        ret := shr(96, calldataload(sub(calldatasize(), 20)))
      }
    } else {
      ret = msg.sender;
    }
  }

  /// @inheritdoc IERC2771Recipient
  function _msgData() internal view virtual override(IERC2771Recipient) returns (bytes calldata ret) {
    if (msg.data.length >= 20 && isTrustedForwarder(msg.sender)) {
      return msg.data[0:msg.data.length - 20];
    } else {
      return msg.data;
    }
  }

  /** PAUSABLE **/

  /**
   * @dev Throws if the contract is paused.
   */
  function _requireNotPaused() internal view virtual {
    require(!paused(), 'Pausable: paused');
  }

  /**
   * @dev Throws if the contract is not paused.
   */
  function _requirePaused() internal view virtual {
    require(paused(), 'Pausable: not paused');
  }

  /**
   * @dev Triggers stopped state.
   *
   * Requirements:
   *
   * - The contract must not be paused.
   */
  function _pause() internal virtual {
    require(_paused == false, 'Pausable: not paused');
    _paused = true;
    emit Paused(_msgSender());
  }

  /**
   * @dev Returns to normal state.
   *
   * Requirements:
   *
   * - The contract must be paused.
   */
  function _unpause() internal virtual {
    require(_paused == true, 'Pausable: not paused');
    _paused = false;
    emit Unpaused(_msgSender());
  }

  uint256[47] private __gap;
}

File 3 of 12 : Constants.sol
// SPDX-License-Identifier: MIT LICENSE
pragma solidity ^0.8.9;

// Used for calculating decimal-point percentages (10000 = 100%)
uint256 constant PERCENTAGE_RANGE = 10000;

// Pauser Role - Can pause the game
bytes32 constant PAUSER_ROLE = keccak256('PAUSER_ROLE');

// Minter Role - Can mint items, NFTs, and ERC20 currency
bytes32 constant MINTER_ROLE = keccak256('MINTER_ROLE');

// Manager Role - Can manage the shop, loot tables, and other game data
bytes32 constant MANAGER_ROLE = keccak256('MANAGER_ROLE');

// Depoloyer Role - Can Deploy new Systems
bytes32 constant DEPLOYER_ROLE = keccak256('DEPLOYER_ROLE');

// Game Logic Contract - Contract that executes game logic and accesses other systems
bytes32 constant GAME_LOGIC_CONTRACT_ROLE = keccak256('GAME_LOGIC_CONTRACT_ROLE');

// Game Currency Contract - Allowlisted currency ERC20 contract
bytes32 constant GAME_CURRENCY_CONTRACT_ROLE = keccak256('GAME_CURRENCY_CONTRACT_ROLE');

// Game NFT Contract - Allowlisted game NFT ERC721 contract
bytes32 constant GAME_NFT_CONTRACT_ROLE = keccak256('GAME_NFT_CONTRACT_ROLE');

// Game Items Contract - Allowlist game items ERC1155 contract
bytes32 constant GAME_ITEMS_CONTRACT_ROLE = keccak256('GAME_ITEMS_CONTRACT_ROLE');

// Depositor role - used by Polygon bridge to mint on child chain
bytes32 constant DEPOSITOR_ROLE = keccak256('DEPOSITOR_ROLE');

// Randomizer role - Used by the randomizer contract to callback
bytes32 constant VRF_SYSTEM_ROLE = keccak256('VRF_SYSTEM_ROLE');

// VRF Consumer Contract - Contract that uses VRF to demonstrate randomness
bytes32 constant VRF_CONSUMER_ROLE = keccak256('VRF_CONSUMER_ROLE');

// Trusted forwarder role - Used by meta transactions to verify trusted forwader(s)
bytes32 constant TRUSTED_FORWARDER_ROLE = keccak256('TRUSTED_FORWARDER_ROLE');

// Trusted mirror role - Used by pirate mirroring
bytes32 constant TRUSTED_MIRROR_ROLE = keccak256('TRUSTED_MIRROR_ROLE');

// Trusted multichain oracle role - Used by multichain contracts
bytes32 constant TRUSTED_MULTICHAIN_ORACLE_ROLE = keccak256('TRUSTED_MULTICHAIN_ORACLE_ROLE');

// =====
// All of the possible traits in the system
// =====

/// @dev Trait that points to another token/template id
uint256 constant TEMPLATE_ID_TRAIT_ID = uint256(keccak256('template_id'));

// Generation of a token
uint256 constant GENERATION_TRAIT_ID = uint256(keccak256('generation'));

// XP for a token
uint256 constant XP_TRAIT_ID = uint256(keccak256('xp'));

// Current level of a token
uint256 constant LEVEL_TRAIT_ID = uint256(keccak256('level'));

// Whether or not a token is a pirate
uint256 constant IS_PIRATE_TRAIT_ID = uint256(keccak256('is_pirate'));

// Whether or not a token is a ship
uint256 constant IS_SHIP_TRAIT_ID = uint256(keccak256('is_ship'));

// Whether or not an item is equippable on ships
uint256 constant EQUIPMENT_TYPE_TRAIT_ID = uint256(keccak256('equipment_type'));

// Combat modifiers for items and tokens
uint256 constant COMBAT_MODIFIERS_TRAIT_ID = uint256(keccak256('combat_modifiers'));

// Animation URL for the token
uint256 constant ANIMATION_URL_TRAIT_ID = uint256(keccak256('animation_url'));

// Item slots
uint256 constant ITEM_SLOTS_TRAIT_ID = uint256(keccak256('item_slots'));

// Rank of the ship
uint256 constant SHIP_RANK_TRAIT_ID = uint256(keccak256('ship_rank'));

// Current Health trait
uint256 constant CURRENT_HEALTH_TRAIT_ID = uint256(keccak256('current_health'));

// Health trait
uint256 constant HEALTH_TRAIT_ID = uint256(keccak256('health'));

// Damage trait
uint256 constant DAMAGE_TRAIT_ID = uint256(keccak256('damage'));

// Speed trait
uint256 constant SPEED_TRAIT_ID = uint256(keccak256('speed'));

// Accuracy trait
uint256 constant ACCURACY_TRAIT_ID = uint256(keccak256('accuracy'));

// Evasion trait
uint256 constant EVASION_TRAIT_ID = uint256(keccak256('evasion'));

// Image hash of token's image, used for verifiable / fair drops
uint256 constant IMAGE_HASH_TRAIT_ID = uint256(keccak256('image_hash'));

// Name of a token
uint256 constant NAME_TRAIT_ID = uint256(keccak256('name_trait'));

// Description of a token
uint256 constant DESCRIPTION_TRAIT_ID = uint256(keccak256('description_trait'));

// General rarity for a token (corresponds to IGameRarity)
uint256 constant RARITY_TRAIT_ID = uint256(keccak256('rarity'));

// The character's affinity for a specific element
uint256 constant ELEMENTAL_AFFINITY_TRAIT_ID = uint256(keccak256('affinity_id'));

// The character's expertise value
uint256 constant EXPERTISE_TRAIT_ID = uint256(keccak256('expertise_id'));

// Expertise damage mod ID from SoT
uint256 constant EXPERTISE_DAMAGE_ID = uint256(keccak256('expertise.levelmultiplier.damage'));

// Expertise evasion mod ID from SoT
uint256 constant EXPERTISE_EVASION_ID = uint256(keccak256('expertise.levelmultiplier.evasion'));

// Expertise speed mod ID from SoT
uint256 constant EXPERTISE_SPEED_ID = uint256(keccak256('expertise.levelmultiplier.speed'));

// Expertise accuracy mod ID from SoT
uint256 constant EXPERTISE_ACCURACY_ID = uint256(keccak256('expertise.levelmultiplier.accuracy'));

// Expertise health mod ID from SoT
uint256 constant EXPERTISE_HEALTH_ID = uint256(keccak256('expertise.levelmultiplier.health'));

// Boss start time trait
uint256 constant BOSS_START_TIME_TRAIT_ID = uint256(keccak256('boss_start_time'));

// Boss end time trait
uint256 constant BOSS_END_TIME_TRAIT_ID = uint256(keccak256('boss_end_time'));

// Boss type trait
uint256 constant BOSS_TYPE_TRAIT_ID = uint256(keccak256('boss_type'));

// The character's dice rolls
uint256 constant DICE_ROLL_1_TRAIT_ID = uint256(keccak256('dice_roll_1'));
uint256 constant DICE_ROLL_2_TRAIT_ID = uint256(keccak256('dice_roll_2'));

// The character's star sign (astrology)
uint256 constant STAR_SIGN_TRAIT_ID = uint256(keccak256('star_sign'));

// Image for the token
uint256 constant IMAGE_TRAIT_ID = uint256(keccak256('image_trait'));

// How much energy the token provides if used
uint256 constant ENERGY_PROVIDED_TRAIT_ID = uint256(keccak256('energy_provided'));

// Whether a given token is soulbound, meaning it is unable to be transferred
uint256 constant SOULBOUND_TRAIT_ID = uint256(keccak256('soulbound'));

// ------
// Avatar Profile Picture related traits

// If an avatar is a 1 of 1, this is their only trait
uint256 constant PROFILE_IS_LEGENDARY_TRAIT_ID = uint256(keccak256('profile_is_legendary'));

// Avatar's archetype -- possible values: Human (including Druid, Mage, Berserker, Crusty), Robot, Animal, Zombie, Vampire, Ghost
uint256 constant PROFILE_CHARACTER_TYPE = uint256(keccak256('profile_character_type'));

// Avatar's profile picture's background image
uint256 constant PROFILE_BACKGROUND_TRAIT_ID = uint256(keccak256('profile_background'));

// Avatar's eye style
uint256 constant PROFILE_EYES_TRAIT_ID = uint256(keccak256('profile_eyes'));

// Avatar's facial hair type
uint256 constant PROFILE_FACIAL_HAIR_TRAIT_ID = uint256(keccak256('profile_facial_hair'));

// Avatar's hair style
uint256 constant PROFILE_HAIR_TRAIT_ID = uint256(keccak256('profile_hair'));

// Avatar's skin color
uint256 constant PROFILE_SKIN_TRAIT_ID = uint256(keccak256('profile_skin'));

// Avatar's coat color
uint256 constant PROFILE_COAT_TRAIT_ID = uint256(keccak256('profile_coat'));

// Avatar's earring(s) type
uint256 constant PROFILE_EARRING_TRAIT_ID = uint256(keccak256('profile_facial_hair'));

// Avatar's eye covering
uint256 constant PROFILE_EYE_COVERING_TRAIT_ID = uint256(keccak256('profile_eye_covering'));

// Avatar's headwear
uint256 constant PROFILE_HEADWEAR_TRAIT_ID = uint256(keccak256('profile_headwear'));

// Avatar's (Mages only) gem color
uint256 constant PROFILE_MAGE_GEM_TRAIT_ID = uint256(keccak256('profile_mage_gem'));

// ------
// Dungeon traits

// Whether this token template is a dungeon trigger
uint256 constant IS_DUNGEON_TRIGGER_TRAIT_ID = uint256(keccak256('is_dungeon_trigger'));

// Dungeon start time trait
uint256 constant DUNGEON_START_TIME_TRAIT_ID = uint256(keccak256('dungeon.start_time'));

// Dungeon end time trait
uint256 constant DUNGEON_END_TIME_TRAIT_ID = uint256(keccak256('dungeon.end_time'));

// Dungeon SoT map id trait
uint256 constant DUNGEON_MAP_TRAIT_ID = uint256(keccak256('dungeon.map_id'));

// Whether this token template is a mob
uint256 constant IS_MOB_TRAIT_ID = uint256(keccak256('is_mob'));

// ------
// Island traits

// Whether a game item is placeable on an island
uint256 constant IS_PLACEABLE_TRAIT_ID = uint256(keccak256('is_placeable'));

// ------
// Extra traits for component migration
// NOTE: CURRENTLY NOT USED IN CONTRACTS CODE

uint256 constant MODEL_GLTF_URL_TRAIT_ID = uint256(keccak256('model_gltf_url'));
uint256 constant PLACEABLE_CATEGORY_TRAIT_ID = uint256(keccak256('placeable_category'));
uint256 constant PLACEABLE_IS_BOTTOM_STACKABLE_TRAIT_ID = uint256(keccak256('placeable.is_bottom_stackable'));
uint256 constant PLACEABLE_IS_TOP_STACKABLE_TRAIT_ID = uint256(keccak256('placeable.is_top_stackable'));
uint256 constant PLACEABLE_TERRAIN_TRAIT_ID = uint256(keccak256('placeable.terrain'));
uint256 constant GLTF_SCALING_FACTOR_TRAIT_ID = uint256(keccak256('gltf_scaling_factor'));
uint256 constant SIZE_TRAIT_ID = uint256(keccak256('size'));

File 4 of 12 : IVRFSystemCallback.sol
// SPDX-License-Identifier: MIT LICENSE

pragma solidity ^0.8.26;

interface IVRFSystemCallback {
  /**
   * Callback for when a Random Number is delivered
   *
   * @param requestId     Id of the VRF request
   * @param randomNumber   Random number that was generated by the VRF
   */
  function randomNumberCallback(uint256 requestId, uint256 randomNumber) external;
}

File 5 of 12 : IVRFSystem.sol
// SPDX-License-Identifier: MIT LICENSE

pragma solidity ^0.8.26;

uint256 constant ID = uint256(keccak256('com.proofofplay.vrfsystem.v1'));

interface IVRFSystem {
  /**
   * Starts a VRF random number request
   *
   * @param traceId Optional Id to use when tracing the request
   * @return requestId for the random number, will be passed to the callback contract
   */
  function requestRandomNumberWithTraceId(uint256 traceId) external returns (uint256);
}

File 6 of 12 : ReentrancyGuardUpgradeable.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.8.0) (security/ReentrancyGuard.sol)

pragma solidity ^0.8.0;
import "../proxy/utils/Initializable.sol";

/**
 * @dev Contract module that helps prevent reentrant calls to a function.
 *
 * Inheriting from `ReentrancyGuard` will make the {nonReentrant} modifier
 * available, which can be applied to functions to make sure there are no nested
 * (reentrant) calls to them.
 *
 * Note that because there is a single `nonReentrant` guard, functions marked as
 * `nonReentrant` may not call one another. This can be worked around by making
 * those functions `private`, and then adding `external` `nonReentrant` entry
 * points to them.
 *
 * TIP: If you would like to learn more about reentrancy and alternative ways
 * to protect against it, check out our blog post
 * https://blog.openzeppelin.com/reentrancy-after-istanbul/[Reentrancy After Istanbul].
 */
abstract contract ReentrancyGuardUpgradeable is Initializable {
    // Booleans are more expensive than uint256 or any type that takes up a full
    // word because each write operation emits an extra SLOAD to first read the
    // slot's contents, replace the bits taken up by the boolean, and then write
    // back. This is the compiler's defense against contract upgrades and
    // pointer aliasing, and it cannot be disabled.

    // The values being non-zero value makes deployment a bit more expensive,
    // but in exchange the refund on every call to nonReentrant will be lower in
    // amount. Since refunds are capped to a percentage of the total
    // transaction's gas, it is best to keep them low in cases like this one, to
    // increase the likelihood of the full refund coming into effect.
    uint256 private constant _NOT_ENTERED = 1;
    uint256 private constant _ENTERED = 2;

    uint256 private _status;

    function __ReentrancyGuard_init() internal onlyInitializing {
        __ReentrancyGuard_init_unchained();
    }

    function __ReentrancyGuard_init_unchained() internal onlyInitializing {
        _status = _NOT_ENTERED;
    }

    /**
     * @dev Prevents a contract from calling itself, directly or indirectly.
     * Calling a `nonReentrant` function from another `nonReentrant`
     * function is not supported. It is possible to prevent this from happening
     * by making the `nonReentrant` function external, and making it call a
     * `private` function that does the actual work.
     */
    modifier nonReentrant() {
        _nonReentrantBefore();
        _;
        _nonReentrantAfter();
    }

    function _nonReentrantBefore() private {
        // On the first call to nonReentrant, _status will be _NOT_ENTERED
        require(_status != _ENTERED, "ReentrancyGuard: reentrant call");

        // Any calls to nonReentrant after this point will fail
        _status = _ENTERED;
    }

    function _nonReentrantAfter() private {
        // By storing the original value once again, a refund is triggered (see
        // https://eips.ethereum.org/EIPS/eip-2200)
        _status = _NOT_ENTERED;
    }

    /**
     * @dev This empty reserved space is put in place to allow future versions to add new
     * variables without shifting down storage in the inheritance chain.
     * See https://docs.openzeppelin.com/contracts/4.x/upgradeable#storage_gaps
     */
    uint256[49] private __gap;
}

File 7 of 12 : ISystem.sol
// SPDX-License-Identifier: MIT LICENSE

pragma solidity ^0.8.13;

import "@openzeppelin/contracts/utils/introspection/IERC165.sol";

/**
 * Defines a system the game engine
 */
interface ISystem {
    /** @return The ID for the system. Ex: a uint256 casted keccak256 hash */
    function getId() external view returns (uint256);
}

File 8 of 12 : IGameRegistry.sol
// SPDX-License-Identifier: MIT LICENSE

pragma solidity ^0.8.13;

import "@openzeppelin/contracts/utils/introspection/IERC165.sol";

// @title Interface the game's ACL / Management Layer
interface IGameRegistry is IERC165 {
    /**
     * @dev Returns `true` if `account` has been granted `role`.
     * @param role The role to query
     * @param account The address to query
     */
    function hasAccessRole(
        bytes32 role,
        address account
    ) external view returns (bool);

    /**
     * @return Whether or not the registry is paused
     */
    function paused() external view returns (bool);

    /**
     * Registers a system by id
     *
     * @param systemId          Id of the system
     * @param systemAddress     Address of the system contract
     */
    function registerSystem(uint256 systemId, address systemAddress) external;

    /**
     * @param systemId Id of the system
     * @return System based on an id
     */
    function getSystem(uint256 systemId) external view returns (address);

    /**
     * Registers a component using an id and contract address
     * @param componentId Id of the component to register
     * @param componentAddress Address of the component contract
     */
    function registerComponent(
        uint256 componentId,
        address componentAddress
    ) external;

    /**
     * @param componentId Id of the component
     * @return A component's contract address given its ID
     */
    function getComponent(uint256 componentId) external view returns (address);

    /**
     * @param componentAddr Address of the component contract
     * @return A component's id given its contract address
     */
    function getComponentIdFromAddress(
        address componentAddr
    ) external view returns (uint256);

    /**
     * @param entity        Entity to check
     * @param componentId   Component to check
     * @return Boolean indicating if entity belongs to component
     */
    function getEntityHasComponent(
        uint256 entity,
        uint256 componentId
    ) external view returns (bool);

    /**
     * @return Boolean array indicating if entity belongs to component
     * @param entities      Entities to check
     * @param componentIds   Components to check
     */
    function batchGetEntitiesHasComponents(
        uint256[] calldata entities,
        uint256[] calldata componentIds
    ) external view returns (bool[] memory);

    /**
     * Sets multiple component values at once
     * @param entities Entities to set values for
     * @param componentIds Component to set value on
     * @param values Values to set
     */
    function batchSetComponentValue(
        uint256[] calldata entities,
        uint256[] calldata componentIds,
        bytes[] calldata values
    ) external;

    /**
     * Sets multiple component values at once and emits a publish event (for cross-chain)
     * @param entities Entities to set values for
     * @param componentIds Component to set value on
     * @param values Values to set
     */
    function batchPublishSetComponentValue(
        uint256[] calldata entities,
        uint256[] calldata componentIds,
        bytes[] calldata values
    ) external returns (uint256 requestId);

    /**
     * @param componentId Id of the component
     * @return Entire array of components belonging an entity
     *
     * WARNING: This operation will copy the entire storage to memory, which can be quite expensive. This is designed
     * to mostly be used by view accessors that are queried without any gas fees. Developers should keep in mind that
     * this function has an unbounded cost, and using it as part of a state-changing function may render the function
     * uncallable if the set grows to a point where copying to memory consumes too much gas to fit in a block.
     */
    function getEntityComponents(
        uint256 componentId
    ) external view returns (uint256[] memory);

    /**
     * @param componentId Id of the component
     * @return Number of components belonging to an entity
     */
    function getEntityComponentCount(
        uint256 componentId
    ) external view returns (uint256);

    /**
     * Gets multiple component values at once
     * @param entities Entities to get values for
     * @param componentIds Component to get value from
     */
    function batchGetComponentValues(
        uint256[] calldata entities,
        uint256[] calldata componentIds
    ) external view returns (bytes[] memory values);

    /**
     * Register a component value update.
     * Emits the `ComponentValueSet` event for clients to reconstruct the state.
     * @param entity Entity to update
     * @param data Data to update
     */
    function registerComponentValueSet(
        uint256 entity,
        bytes calldata data
    ) external;

    /**
     * Emit a component value update across chains.
     * Emits the `PublishComponentValueSet` event for cross-chain clients to reconstruct the state.
     * @param entity Entity to update
     * @param data Data to update
     */
    function publishComponentValueSet(
        uint256 componentId,
        uint256 entity,
        bytes calldata data
    ) external returns (uint256);

    /**
     * Register a component batch value update.
     * Emits the `ComponentBatchValueSet` event for clients to reconstruct the state.
     * @param entities Entities to update
     * @param data Data to update
     */
    function batchRegisterComponentValueSet(
        uint256[] calldata entities,
        bytes[] calldata data
    ) external;

    /**
     * Emit a component batch value update across chains.
     * Emits the `PublishComponentBatchValueSet` event for cross-chain clients to reconstruct the state.
     * @param entities Entities to update
     * @param data Data to update
     */
    function batchPublishComponentValueSet(
        uint256 componentId,
        uint256[] calldata entities,
        bytes[] calldata data
    ) external returns (uint256);

    /**
     * Register a component value removal.
     * Emits the `ComponentValueRemoved` event for clients to reconstruct the state.
     */
    function registerComponentValueRemoved(uint256 entity) external;

    /**
     * Emit a component value removal across chains.
     * Emits the `PublishComponentValueRemoved` event for cross-chain clients to reconstruct the state.
     */
    // TODO: Reenable when we're ready to support cross-chain removal
    // function publishComponentValueRemoved(
    //     uint256 componentId,
    //     uint256 entity
    // ) external returns (uint256);

    /**
     * Register a component batch value removal.
     * Emits the `ComponentBatchValueRemoved` event for clients to reconstruct the state.
     * @param entities Entities to update
     */
    function batchRegisterComponentValueRemoved(
        uint256[] calldata entities
    ) external;

    /**
     * Emit a component batch value removal across chains.
     * Emits the `PublishComponentBatchValueRemoved` event for cross-chain clients to reconstruct the state.
     * @param entities Entities to update
     */
    // TODO: Reenable when we're ready to support cross-chain removal
    // function batchPublishComponentValueRemoved(
    //     uint256 componentId,
    //     uint256[] calldata entities
    // ) external returns (uint256);

    /**
     * DEPRECATED: Generate a new general-purpose entity GUID
     */
    function generateGUIDDeprecated() external returns (uint256);

    /**
     *
     * @param operatorAddress   Address of the Operator account
     * @return Authorized Player account for an address
     */
    function getPlayerAccount(
        address operatorAddress
    ) external view returns (address);

    /**
     * @notice Sends a transfer to another chain in the multichain
     * @param systemId Id of the 1155 System (Must implement IMultichain1155)
     * @param from From address of the user sending the token
     * @param to To address of the user receiving the token
     * @param toChainId Chain ID of the receiving chain
     * @param id Array of token IDs to send
     * @param amount Array of token amounts to send
     */
    function sendMultichain1155TransferSingle(
        uint256 systemId,
        address from,
        address to,
        uint256 toChainId,
        uint256 id,
        uint256 amount
    ) external;

    /**
     * @notice Sends a transfer to another chain in the multichain
     * @param systemId Id of the 1155 System (Must implement IMultichain1155)
     * @param from From address of the user sending the token
     * @param to To address of the user receiving the token
     * @param toChainId Chain ID of the receiving chain
     * @param ids Array of token IDs to send
     * @param amounts Array of token amounts to send
     */
    function sendMultichain1155TransferBatch(
        uint256 systemId,
        address from,
        address to,
        uint256 toChainId,
        uint256[] calldata ids,
        uint256[] calldata amounts
    ) external;

    /**
     * @notice Sends a transfer to another chain in the multichain
     * @param systemId Id of the 1155 System (Must implement Multichain721)
     * @param from From address of the user sending the token
     * @param to To address of the user receiving the token
     * @param tokenId the tokenId being transferred
     * @param toChainId Chain ID of the receiving chain
     */
    function sendMultichain721Transfer(
        uint256 systemId,
        address from,
        address to,
        uint256 tokenId,
        uint256 toChainId
    ) external;
}

File 9 of 12 : IERC2771Recipient.sol
// SPDX-License-Identifier: MIT
pragma solidity >=0.6.0;

/**
 * @title The ERC-2771 Recipient Base Abstract Class - Declarations
 *
 * @notice A contract must implement this interface in order to support relayed transaction.
 *
 * @notice It is recommended that your contract inherits from the ERC2771Recipient contract.
 */
abstract contract IERC2771Recipient {

    /**
     * :warning: **Warning** :warning: The Forwarder can have a full control over your Recipient. Only trust verified Forwarder.
     * @param forwarder The address of the Forwarder contract that is being used.
     * @return isTrustedForwarder `true` if the Forwarder is trusted to forward relayed transactions by this Recipient.
     */
    function isTrustedForwarder(address forwarder) public virtual view returns(bool);

    /**
     * @notice Use this method the contract anywhere instead of msg.sender to support relayed transactions.
     * @return sender The real sender of this call.
     * For a call that came through the Forwarder the real sender is extracted from the last 20 bytes of the `msg.data`.
     * Otherwise simply returns `msg.sender`.
     */
    function _msgSender() internal virtual view returns (address);

    /**
     * @notice Use this method in the contract instead of `msg.data` when difference matters (hashing, signature, etc.)
     * @return data The real `msg.data` of this call.
     * For a call that came through the Forwarder, the real sender address was appended as the last 20 bytes
     * of the `msg.data` - so this method will strip those 20 bytes off.
     * Otherwise (if the call was made directly and not through the forwarder) simply returns `msg.data`.
     */
    function _msgData() internal virtual view returns (bytes calldata);
}

File 10 of 12 : Initializable.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.8.0) (proxy/utils/Initializable.sol)

pragma solidity ^0.8.2;

import "../../utils/AddressUpgradeable.sol";

/**
 * @dev This is a base contract to aid in writing upgradeable contracts, or any kind of contract that will be deployed
 * behind a proxy. Since proxied contracts do not make use of a constructor, it's common to move constructor logic to an
 * external initializer function, usually called `initialize`. It then becomes necessary to protect this initializer
 * function so it can only be called once. The {initializer} modifier provided by this contract will have this effect.
 *
 * The initialization functions use a version number. Once a version number is used, it is consumed and cannot be
 * reused. This mechanism prevents re-execution of each "step" but allows the creation of new initialization steps in
 * case an upgrade adds a module that needs to be initialized.
 *
 * For example:
 *
 * [.hljs-theme-light.nopadding]
 * ```
 * contract MyToken is ERC20Upgradeable {
 *     function initialize() initializer public {
 *         __ERC20_init("MyToken", "MTK");
 *     }
 * }
 * contract MyTokenV2 is MyToken, ERC20PermitUpgradeable {
 *     function initializeV2() reinitializer(2) public {
 *         __ERC20Permit_init("MyToken");
 *     }
 * }
 * ```
 *
 * TIP: To avoid leaving the proxy in an uninitialized state, the initializer function should be called as early as
 * possible by providing the encoded function call as the `_data` argument to {ERC1967Proxy-constructor}.
 *
 * CAUTION: When used with inheritance, manual care must be taken to not invoke a parent initializer twice, or to ensure
 * that all initializers are idempotent. This is not verified automatically as constructors are by Solidity.
 *
 * [CAUTION]
 * ====
 * Avoid leaving a contract uninitialized.
 *
 * An uninitialized contract can be taken over by an attacker. This applies to both a proxy and its implementation
 * contract, which may impact the proxy. To prevent the implementation contract from being used, you should invoke
 * the {_disableInitializers} function in the constructor to automatically lock it when it is deployed:
 *
 * [.hljs-theme-light.nopadding]
 * ```
 * /// @custom:oz-upgrades-unsafe-allow constructor
 * constructor() {
 *     _disableInitializers();
 * }
 * ```
 * ====
 */
abstract contract Initializable {
    /**
     * @dev Indicates that the contract has been initialized.
     * @custom:oz-retyped-from bool
     */
    uint8 private _initialized;

    /**
     * @dev Indicates that the contract is in the process of being initialized.
     */
    bool private _initializing;

    /**
     * @dev Triggered when the contract has been initialized or reinitialized.
     */
    event Initialized(uint8 version);

    /**
     * @dev A modifier that defines a protected initializer function that can be invoked at most once. In its scope,
     * `onlyInitializing` functions can be used to initialize parent contracts.
     *
     * Similar to `reinitializer(1)`, except that functions marked with `initializer` can be nested in the context of a
     * constructor.
     *
     * Emits an {Initialized} event.
     */
    modifier initializer() {
        bool isTopLevelCall = !_initializing;
        require(
            (isTopLevelCall && _initialized < 1) || (!AddressUpgradeable.isContract(address(this)) && _initialized == 1),
            "Initializable: contract is already initialized"
        );
        _initialized = 1;
        if (isTopLevelCall) {
            _initializing = true;
        }
        _;
        if (isTopLevelCall) {
            _initializing = false;
            emit Initialized(1);
        }
    }

    /**
     * @dev A modifier that defines a protected reinitializer function that can be invoked at most once, and only if the
     * contract hasn't been initialized to a greater version before. In its scope, `onlyInitializing` functions can be
     * used to initialize parent contracts.
     *
     * A reinitializer may be used after the original initialization step. This is essential to configure modules that
     * are added through upgrades and that require initialization.
     *
     * When `version` is 1, this modifier is similar to `initializer`, except that functions marked with `reinitializer`
     * cannot be nested. If one is invoked in the context of another, execution will revert.
     *
     * Note that versions can jump in increments greater than 1; this implies that if multiple reinitializers coexist in
     * a contract, executing them in the right order is up to the developer or operator.
     *
     * WARNING: setting the version to 255 will prevent any future reinitialization.
     *
     * Emits an {Initialized} event.
     */
    modifier reinitializer(uint8 version) {
        require(!_initializing && _initialized < version, "Initializable: contract is already initialized");
        _initialized = version;
        _initializing = true;
        _;
        _initializing = false;
        emit Initialized(version);
    }

    /**
     * @dev Modifier to protect an initialization function so that it can only be invoked by functions with the
     * {initializer} and {reinitializer} modifiers, directly or indirectly.
     */
    modifier onlyInitializing() {
        require(_initializing, "Initializable: contract is not initializing");
        _;
    }

    /**
     * @dev Locks the contract, preventing any future reinitialization. This cannot be part of an initializer call.
     * Calling this in the constructor of a contract will prevent that contract from being initialized or reinitialized
     * to any version. It is recommended to use this to lock implementation contracts that are designed to be called
     * through proxies.
     *
     * Emits an {Initialized} event the first time it is successfully executed.
     */
    function _disableInitializers() internal virtual {
        require(!_initializing, "Initializable: contract is initializing");
        if (_initialized < type(uint8).max) {
            _initialized = type(uint8).max;
            emit Initialized(type(uint8).max);
        }
    }

    /**
     * @dev Internal function that returns the initialized version. Returns `_initialized`
     */
    function _getInitializedVersion() internal view returns (uint8) {
        return _initialized;
    }

    /**
     * @dev Internal function that returns the initialized version. Returns `_initializing`
     */
    function _isInitializing() internal view returns (bool) {
        return _initializing;
    }
}

File 11 of 12 : IERC165.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts v4.4.1 (utils/introspection/IERC165.sol)

pragma solidity ^0.8.0;

/**
 * @dev Interface of the ERC165 standard, as defined in the
 * https://eips.ethereum.org/EIPS/eip-165[EIP].
 *
 * Implementers can declare support of contract interfaces, which can then be
 * queried by others ({ERC165Checker}).
 *
 * For an implementation, see {ERC165}.
 */
interface IERC165 {
    /**
     * @dev Returns true if this contract implements the interface defined by
     * `interfaceId`. See the corresponding
     * https://eips.ethereum.org/EIPS/eip-165#how-interfaces-are-identified[EIP section]
     * to learn more about how these ids are created.
     *
     * This function call must use less than 30 000 gas.
     */
    function supportsInterface(bytes4 interfaceId) external view returns (bool);
}

File 12 of 12 : AddressUpgradeable.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.8.0) (utils/Address.sol)

pragma solidity ^0.8.1;

/**
 * @dev Collection of functions related to the address type
 */
library AddressUpgradeable {
    /**
     * @dev Returns true if `account` is a contract.
     *
     * [IMPORTANT]
     * ====
     * It is unsafe to assume that an address for which this function returns
     * false is an externally-owned account (EOA) and not a contract.
     *
     * Among others, `isContract` will return false for the following
     * types of addresses:
     *
     *  - an externally-owned account
     *  - a contract in construction
     *  - an address where a contract will be created
     *  - an address where a contract lived, but was destroyed
     * ====
     *
     * [IMPORTANT]
     * ====
     * You shouldn't rely on `isContract` to protect against flash loan attacks!
     *
     * Preventing calls from contracts is highly discouraged. It breaks composability, breaks support for smart wallets
     * like Gnosis Safe, and does not provide security since it can be circumvented by calling from a contract
     * constructor.
     * ====
     */
    function isContract(address account) internal view returns (bool) {
        // This method relies on extcodesize/address.code.length, which returns 0
        // for contracts in construction, since the code is only stored at the end
        // of the constructor execution.

        return account.code.length > 0;
    }

    /**
     * @dev Replacement for Solidity's `transfer`: sends `amount` wei to
     * `recipient`, forwarding all available gas and reverting on errors.
     *
     * https://eips.ethereum.org/EIPS/eip-1884[EIP1884] increases the gas cost
     * of certain opcodes, possibly making contracts go over the 2300 gas limit
     * imposed by `transfer`, making them unable to receive funds via
     * `transfer`. {sendValue} removes this limitation.
     *
     * https://diligence.consensys.net/posts/2019/09/stop-using-soliditys-transfer-now/[Learn more].
     *
     * IMPORTANT: because control is transferred to `recipient`, care must be
     * taken to not create reentrancy vulnerabilities. Consider using
     * {ReentrancyGuard} or the
     * https://solidity.readthedocs.io/en/v0.5.11/security-considerations.html#use-the-checks-effects-interactions-pattern[checks-effects-interactions pattern].
     */
    function sendValue(address payable recipient, uint256 amount) internal {
        require(address(this).balance >= amount, "Address: insufficient balance");

        (bool success, ) = recipient.call{value: amount}("");
        require(success, "Address: unable to send value, recipient may have reverted");
    }

    /**
     * @dev Performs a Solidity function call using a low level `call`. A
     * plain `call` is an unsafe replacement for a function call: use this
     * function instead.
     *
     * If `target` reverts with a revert reason, it is bubbled up by this
     * function (like regular Solidity function calls).
     *
     * Returns the raw returned data. To convert to the expected return value,
     * use https://solidity.readthedocs.io/en/latest/units-and-global-variables.html?highlight=abi.decode#abi-encoding-and-decoding-functions[`abi.decode`].
     *
     * Requirements:
     *
     * - `target` must be a contract.
     * - calling `target` with `data` must not revert.
     *
     * _Available since v3.1._
     */
    function functionCall(address target, bytes memory data) internal returns (bytes memory) {
        return functionCallWithValue(target, data, 0, "Address: low-level call failed");
    }

    /**
     * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`], but with
     * `errorMessage` as a fallback revert reason when `target` reverts.
     *
     * _Available since v3.1._
     */
    function functionCall(
        address target,
        bytes memory data,
        string memory errorMessage
    ) internal returns (bytes memory) {
        return functionCallWithValue(target, data, 0, errorMessage);
    }

    /**
     * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
     * but also transferring `value` wei to `target`.
     *
     * Requirements:
     *
     * - the calling contract must have an ETH balance of at least `value`.
     * - the called Solidity function must be `payable`.
     *
     * _Available since v3.1._
     */
    function functionCallWithValue(
        address target,
        bytes memory data,
        uint256 value
    ) internal returns (bytes memory) {
        return functionCallWithValue(target, data, value, "Address: low-level call with value failed");
    }

    /**
     * @dev Same as {xref-Address-functionCallWithValue-address-bytes-uint256-}[`functionCallWithValue`], but
     * with `errorMessage` as a fallback revert reason when `target` reverts.
     *
     * _Available since v3.1._
     */
    function functionCallWithValue(
        address target,
        bytes memory data,
        uint256 value,
        string memory errorMessage
    ) internal returns (bytes memory) {
        require(address(this).balance >= value, "Address: insufficient balance for call");
        (bool success, bytes memory returndata) = target.call{value: value}(data);
        return verifyCallResultFromTarget(target, success, returndata, errorMessage);
    }

    /**
     * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
     * but performing a static call.
     *
     * _Available since v3.3._
     */
    function functionStaticCall(address target, bytes memory data) internal view returns (bytes memory) {
        return functionStaticCall(target, data, "Address: low-level static call failed");
    }

    /**
     * @dev Same as {xref-Address-functionCall-address-bytes-string-}[`functionCall`],
     * but performing a static call.
     *
     * _Available since v3.3._
     */
    function functionStaticCall(
        address target,
        bytes memory data,
        string memory errorMessage
    ) internal view returns (bytes memory) {
        (bool success, bytes memory returndata) = target.staticcall(data);
        return verifyCallResultFromTarget(target, success, returndata, errorMessage);
    }

    /**
     * @dev Tool to verify that a low level call to smart-contract was successful, and revert (either by bubbling
     * the revert reason or using the provided one) in case of unsuccessful call or if target was not a contract.
     *
     * _Available since v4.8._
     */
    function verifyCallResultFromTarget(
        address target,
        bool success,
        bytes memory returndata,
        string memory errorMessage
    ) internal view returns (bytes memory) {
        if (success) {
            if (returndata.length == 0) {
                // only check isContract if the call was successful and the return data is empty
                // otherwise we already know that it was a contract
                require(isContract(target), "Address: call to non-contract");
            }
            return returndata;
        } else {
            _revert(returndata, errorMessage);
        }
    }

    /**
     * @dev Tool to verify that a low level call was successful, and revert if it wasn't, either by bubbling the
     * revert reason or using the provided one.
     *
     * _Available since v4.3._
     */
    function verifyCallResult(
        bool success,
        bytes memory returndata,
        string memory errorMessage
    ) internal pure returns (bytes memory) {
        if (success) {
            return returndata;
        } else {
            _revert(returndata, errorMessage);
        }
    }

    function _revert(bytes memory returndata, string memory errorMessage) private pure {
        // Look for revert reason and bubble it up if present
        if (returndata.length > 0) {
            // The easiest way to bubble the revert reason is using memory via assembly
            /// @solidity memory-safe-assembly
            assembly {
                let returndata_size := mload(returndata)
                revert(add(32, returndata), returndata_size)
            }
        } else {
            revert(errorMessage);
        }
    }
}

Settings
{
  "optimizer": {
    "enabled": true,
    "mode": "3"
  },
  "evmVersion": "paris",
  "outputSelection": {
    "*": {
      "*": [
        "abi"
      ]
    }
  },
  "detectMissingLibraries": false,
  "forceEVMLA": false,
  "enableEraVMExtensions": false,
  "libraries": {}
}

Contract ABI

[{"inputs":[{"internalType":"address","name":"gameRegistry","type":"address"}],"name":"InvalidGameRegistry","type":"error"},{"inputs":[{"internalType":"address","name":"account","type":"address"},{"internalType":"bytes32","name":"expectedRole","type":"bytes32"}],"name":"MissingRole","type":"error"},{"anonymous":false,"inputs":[{"indexed":false,"internalType":"uint8","name":"version","type":"uint8"}],"name":"Initialized","type":"event"},{"anonymous":false,"inputs":[{"indexed":false,"internalType":"address","name":"account","type":"address"}],"name":"Paused","type":"event"},{"anonymous":false,"inputs":[{"indexed":false,"internalType":"uint256","name":"requestId","type":"uint256"},{"indexed":false,"internalType":"uint256","name":"randomNumber","type":"uint256"}],"name":"ReceivedRandomNumber","type":"event"},{"anonymous":false,"inputs":[{"indexed":false,"internalType":"address","name":"account","type":"address"}],"name":"Unpaused","type":"event"},{"inputs":[],"name":"getGameRegistry","outputs":[{"internalType":"contract IGameRegistry","name":"","type":"address"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"getId","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"uint256","name":"traceId","type":"uint256"}],"name":"getRandomNumber","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"address","name":"gameRegistryAddress","type":"address"}],"name":"initialize","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"address","name":"forwarder","type":"address"}],"name":"isTrustedForwarder","outputs":[{"internalType":"bool","name":"","type":"bool"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"paused","outputs":[{"internalType":"bool","name":"","type":"bool"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"uint256","name":"requestId","type":"uint256"},{"internalType":"uint256","name":"randomNumber","type":"uint256"}],"name":"randomNumberCallback","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"uint256","name":"","type":"uint256"}],"name":"requestIdToRandomNumber","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"gameRegistryAddress","type":"address"}],"name":"setGameRegistry","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"bool","name":"shouldPause","type":"bool"}],"name":"setPaused","outputs":[],"stateMutability":"nonpayable","type":"function"}]

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Deployed Bytecode

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A contract address hosts a smart contract, which is a set of code stored on the blockchain that runs when predetermined conditions are met. Learn more about addresses in our Knowledge Base.